Rules for the game Romgon
CONTENTS
7 shapes for each player
Hexagonal table of 51 places
START
Each player plays only one shape at a time
The player with the black shapes starts first
Shapes have defined starting positions
MOVEMENT AND ATTACK
Rhombus cannot attack the other Rhombus
Only the Rhombus can surpass the other shapes
The shapes TRIANGLE, SQUARE, HEXAGON, RHOMBUS move and attack at the same time in their attack positions
Successful attack removes the opponent's shape permanently.
The shape of the CIRCLE moves or attacks the perimeter of the table, vertically and diagonally and has specific entrances and exits on both perimeters inside the table, but it cannot move in the three central blocks of the table, the so-called dead zone
ROTATION
The rotating shapes are the TRIANGLE and the HEXAGON
Rotating shapes move and rotate in one motion
The shapes that are rotated can, at the player's choice, not be rotated
WIN
If the player's Rhombus reaches the starting position of the opponent's Rhombus, the player wins the game.
If any of the player's shapes attack the Rhombus and it cannot move to a free position, the player wins the game.
If the opponent makes more than 2 repeated moves the player wins the game.
The move or attack allows 2 rotating positions
From position 1 to the next movement is only allowed
to move/attack and rotate to positions 2,6
From position 2 to the next movement is only allowed
to move/attack and rotate to positions 1,3
From position 3 to the next movement is only allowed
to move/attack and rotate to positions 2,4
From position 4 to the next movement is only allowed
to move/attack and rotate to positions 3.5
From position 5 to the next movement is only allowed
to move/attack and rotate to positions 4,6
From position 6 to the next movement is only allowed
to move/attack and rotate to positions 1.5